* adventurer wait(50); do({'I'm leaving soon to go on a great adventure! If you want to come along, I'll be able to lead you. All you have to do is choose to come with me. I'm leaving in just a minute or two.}); wait(25); do({'If you want to come along, just 'follow adventurer' and I'll lead the way.}); wait(100); autowait(10); do({wave}); do({open west}); do({w}); do({close east}); do({open south}); do({s}); do({open south}); do({s}); do({'Yes, I need some stuff for the road.}); do({l}); do({list}); do({buy taper}); do({put taper pack}); do({buy steel}); do({put steel pack}); do({buy bandages}); do({put bandages pack}); do({buy torch}); do({put torch pack}); do({tip}); do({tip}); do({:tips his hat gallantly.}); do({l}); do({n}); do({e}); do({e}); do({e}); do({n}); do({e}); do({e}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({n}); do({draw}); do({look recruit}); do({'The Kltarans are fighting a war...}); do({n}); do({n}); do({nw}); do({nw}); do({n}); do({nw}); do({n}); do({get sword}); do({wield sword}); do({w}); do({w}); do({e}); do({e}); do({e}); do({n}); do({e}); do({e}); do({n}); do({e}); do({e}); do({n}); do({w}); do({'We must take this boat to Vlazgaadbrun.}); do({'First buy a ticket, using 'buy ticket' then 'give ticket man' to take the ferry.}); do({buy ticket}); do({give ticket man}); do({l}); do({w}); do({w}); do({say I'll leave you here on the beach. See you at the Inn.}); do({:returns to the Hovelcove.}); jump(5005); elude(%actor%);