In the earliest reaches of modern history on and about the continent of Tyselorrd, there were three great periods of history. These episodes were: The Great Uniting and Exodus, The Rise of the Guild and the Wrath of Tiktui. The Great Uniting (1-52) Out of the great midcontinental basin, to the northwest of the Ring of Fire on the mainland, three tribes vied for power amongst the masses of human civilization. The most powerful of the tribal leaders was Vlattensintri, the great warrior king who conquered the northlands along the rivers Tallez and Fodbrok, and later settled areas encompassing much of the northlands. A team of colonists travel southward to explore and settle an area south of the Ring of Fire. Seperate from the great empire is the town of Nostol, on the southern shores. In the midst of Vlattensintri's glorious reign, a rival tribe by bloodmark, called the Zengalli, arose from the basin to oppose Vlattensintri. The Zengalli are weak and unable to greatly threaten Vlattensintri's stranglehold on his kingdom. The great citadel at Tallez remains in the hands of its creator, Vlattensintri. Vlattensintri weds Maesha and his heir, Vlan, is born. Maesha dies in childbirth. Later, Vlattensintri takes his second wife, Vassentra, and to them are born two daughters, Iret and Nemi. The Exodus (52-211) After Overlord Vlattensintri's death, Vlan seizes control of the kingdom. Mismanagement and greed cause the greater downfall of Vlattensintri's reign. In the end, Vlan is overthrown by his rival sisters efforts with a revolutionary group called the Pi'chek-Ur. The Pi'chek-Ur dissolve into the armies of the coastal kingdom, the Iak-paro, longtime allies with Vlattensintri. In its weakened state, the empire wrought by Vlattensintri begins to crumble and is eventually conceded by the Zengalli. At this time a great Crown is wrought by a mysterious race called the Alvak, a mysterious people who keep temples in the Ring of Fire. The favored sword of the dead King Vlattensintri is also reforged here at this time. The Alvak, after seeing the uniting of the human tribes by the Zengalli, take the Crown and the Sword and disappear across the Watervoid. The Rise of the Guild (211-1109) The Iak-paro eventually fades with time and the Zengalli declare control of the northlands. The Zengalli are a proud and noble race now-- their blood has mixed with the crafty Iak-paro and the valorous and hardy Vlattensintri. They rediscover the southern city of Nostol and its neighboring dwarven city, Hransoerd. This is the first real contact with dwarves. Hransoerd is a great mining establishment south of the Ring of Fire that yeilds great ore supplies. Great ties are founded between the Hransoerd dwarves and the people of Nostol, and thus these ties move to the Zengalli. The Hransoerd dwarves reveal a great cache of mysterious gems with strange inate properties. The great philosopher, Kyrinnus, founds a small enclave to the west of Nostol called Kyrinn, dedicated to the study of the nature of these gems. Upon his death his closest students formed a guild dedicated to the proper use of these elemental crystals, called the Welkyn, the Gemmaster's Guild. Kyrinn's population grew at an alarming rate. It soon became larger than the northern cities and was a great southern seaport. A great age of exploration begins. Many ships sail in all directions to discover what lies outward upon the oceans of Watervoid and the Great Ocean. Many never return. To the south, a great archipelago is discovered by the human explorer Jharl of Kyrinn. A few small settlements appear on the northern coast as refueling depots for southward-bound expeditions. Eventually a great port on the southwestern side of the island, south of what is referred to as the Broken Coast, is established. Due to the color of the sands along the cape which it flanks, the town is called the Port of Cape Red. The thilonenne are discovered inland on Rygor Isle, and later more are discovered to the south on the island of Mudak. These thilonenne, strikingly similar to the Alvak, live in stone structures in the deep forests of Cape Red. They coexist with a primitive tribal people called the drev. Southward further the fortress of Kreighaad is discovered and the Hransoerd dwarves rediscover their southern brothers. The heveti are discovered on the Serpentine Isle. Ikthius Rygor flees the mainland and founds the town of Kess, despite the Guild's prodding. The Wrath of Tiktui (1110- ) In Kyrinn, the Guild has discovered much of elemental magicks. Great warriors and greater gemmasters exist in the realm now, but little war is fought. Gem-based necromancing, a dark study of earthen elemental magicks, involves the crafting of a sceptre of magickal properties called the Tethri rod. It is a powerful item that amplifies the effects and power of different earthen gems when properly used. The vile dwarven mistress, Tiktui, rises from her detriment in Hransoerd and steals the Tethri rod from her human master. She wields its power to gain control of armies of undead and easily captures King Haedar of Nostol. Eventually she is able to control Kyrinn and futher strengthen her empire through the manipulation of the members of the Gemmaster's Guild. She calls upon great external forces to bend and distort the fields of battle. Her control of her armies is strengthened by the great tomes. Notes on this Timeline Calenders throughout the realms on Tyselorrd have changed dramatically over the centuries. In addition to the standard calenders of each age, many kingdoms had adopted their own timekeeping system. For the modern reader, we have simplified the timeline as much as possible while still retaining the original dates of each individual kingdom or age which is the focus of that particular passage of the timeline. The number in the far left column contains the date in relation to the first entry in the timeline. The number in the next column to its right is the local date, followed by the passage. First Age Cities First Age Tribes New Olgin Vlattensintri Olgin Zengalli Frestole Heveti Keskali Cetvin Soudbrun Tallez Gallus Northalg Savet Cinae Year Date 1 1 of Vlattensintri - This is the year of the completion of the warrior Vlattensintri's grand citadel on the river Tyre in the northlands, along the coast of the great ocean called Moerd. Four other kingdoms exist in the realm, newly founded from manors of now forgotten lords. They are Northalg, Savet and Soudbrun. Vlattensintri's yet unnamed citadel is stocked for the winter just in time. The King is set to arrive the following year. 2 2 of Vlattensintri - Upon the arrival of the King in early spring, thus is named the grand citadel Tallez, and the city the same. . . .